Mainly single-target, or multiDoTs
Lust on pull
TANKS
* SEPARATE bosses by at least 15 yds during the whole fight (
Twilight Bond); one is immobile, so mobile boss tank should adjust
* FACE boss along circumference to manage
Tail Lash and
Impale
* MITIGATE
Vaelwing/
Rakfang and TAUNT-SWAP after 1-3
* STAY in melee with flying immobile boss (
Grappling Maw)
* SOAK
Nullbeam from Vaelgor and ADJUST to puddle
* AIM 1st orb from Ezzorak (
Gloom) through
, subsequent ones to rotate clockwise from previous
Gloomfield to minimise floor denial
HEALERS
* CDs when final tethers are being broken (
Nullzone leads to
Nullzone Implosion)
* DISPEL fear target (
Dread Breath)
* INTERMISSION might hurt with
Midnight Flames
DPS
* LOOSE GATHER and CC/NUKE adds around
(
Void Howl)
* MANAGE bosses' health to maintain within 10% (
Twilight Bond)
* MOVE to circumference when target of fear (
Dread Breath)
ALL
* LOCATE around skull unless need to move for mechanics, NEVER stand behind bosses
* BREAK TETHER from
Nullzone, Tanks should break last for
Nullzone Implosion
* SOAK orb from
Gloom, ROTATE odds and evens, AVOID if not soaking
* During intermission, STACK at
, NUKE add, and MOVE with circle to edge of barrier (
Shadowmark)
* MYT: WIP
https://mrt-notes.vercel.app/note/1876
Mainly single-target, or multiDoTs
Lust on pull
TANKS
* SEPARATE bosses by at least 15 yds during the whole fight ({spell:1270189} |cffFFBB33Twilight Bond|r); one is immobile, so mobile boss tank should adjust
* FACE boss along circumference to manage {spell:1264467} |cffFFBB33Tail Lash|r and {spell:1265152} |cffFFBB33Impale|r
* MITIGATE {spell:1265131} |cffFFBB33Vaelwing/|r{spell:1245645} |cffFFBB33Rakfang|r and TAUNT-SWAP after 1-3
* STAY in melee with flying immobile boss ({spell:1280458} |cffFFBB33Grappling Maw|r)
* SOAK {spell:1262623} |cffFFBB33Nullbeam|r from Vaelgor and ADJUST to puddle
* AIM 1st orb from Ezzorak ({spell:1245391} |cffFFBB33Gloom|r) through {skull}, subsequent ones to rotate clockwise from previous {spell:1245420} |cffFFBB33Gloomfield|r to minimise floor denial
HEALERS
* CDs when final tethers are being broken ({spell:1244672} |cffFFBB33Nullzone|r leads to {spell:1252157} |cffFFBB33Nullzone Implosion|r)
* DISPEL fear target ({spell:1244221} |cffFFBB33Dread Breath|r)
* INTERMISSION might hurt with {spell:1249748} |cffFFBB33Midnight Flames|r
DPS
* LOOSE GATHER and CC/NUKE adds around {skull} ({spell:1244917} |cffFFBB33Void Howl|r)
* MANAGE bosses' health to maintain within 10% ({spell:1270189} |cffFFBB33Twilight Bond|r)
* MOVE to circumference when target of fear ({spell:1244221} |cffFFBB33Dread Breath|r)
ALL
* LOCATE around skull unless need to move for mechanics, NEVER stand behind bosses
* BREAK TETHER from {spell:1244672} |cffFFBB33Nullzone|r, Tanks should break last for {spell:1252157} |cffFFBB33Nullzone Implosion|r
* SOAK orb from {spell:1245391} |cffFFBB33Gloom|r, ROTATE odds and evens, AVOID if not soaking
* During intermission, STACK at {skull}, NUKE add, and MOVE with circle to edge of barrier ({spell:1270513} |cffFFBB33Shadowmark|r)
* |cffFF00FFMYT: WIP|r
https://mrt-notes.vercel.app/note/1876